
using System.Collections;

/// <summary>
/// Sys_Audio实体
/// </summary>
public partial class Sys_AudioEntity : DataTableEntityBase
{
    /// <summary>
    /// 描述
    /// </summary>
    public string Desc;

    /// <summary>
    /// 路径
    /// </summary>
    public string AssetPath;

    /// <summary>
    /// 后缀
    /// </summary>
    public string Suffix;

    /// <summary>
    /// 音量（0-1）
    /// </summary>
    public float Volume;

    /// <summary>
    /// 是否循环
    /// </summary>
    public byte IsLoop;

    /// <summary>
    /// 是否淡入
    /// </summary>
    public byte IsFadeIn;

    /// <summary>
    /// 是否淡出
    /// </summary>
    public byte IsFadeOut;

    /// <summary>
    /// 优先级(默认128)
    /// </summary>
    public byte Priority;

}
